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ich hab hier mal die erklärungen der einzelnen (neuen) gametypes kopiert. sind zwar in english, aber denke den meißten sollte das weiter helfen ^^
//****************************************************************************** // ASSASSINATION // There are two teams: Attackers and Defenders. // // Attackers: A player in the attacking team will be switched to VIP once the // pre-match period ends. The attacking team needs to protect the VIP from being // killed and escort him to the extraction zone marked as a blue square in the // game. Attackers can only win the round by extracting the VIP or eliminating // all the defenders. // // Defenders: They need to prevent the VIP from reaching the extraction zone. They // can accomplish this by defending the extraction zone or by just killing the VIP. // Defending team can only win the round by killing the VIP or by holding the VIP // from reaching the extraction zone in the allocated time. // // This is an elimination gametype so there's not respawn and a team will also // win the round if it successfully eliminates the other team.
//******************************************************************************
//****************************************************************************** // CAPTURE AND HOLD // Players on both teams need to capture the flag that spawns in the middle of // map and hold it to score points. // // There are two modes for this gametype. In mode 0, players will score one point // after successfully holding the flag for certain amount of time. Once the team // scores the point the round will end. In mode 1, the players will start scoring // point for each 5 seconds they successfully hold the flag in their hands. In this // mode the round will end by time limit or until the final score is reached.
//******************************************************************************
//****************************************************************************** // CAPTURE THE FLAG // In Capture the Flag players on both teams need to steal the other team's flag // and return to their base. Each team will also need to protect their flag from // being taken as they won't be able to score a point if they return the enemy's // flag to their base and their own flag is missing. // Once a team captures // There are 2 modes for this gametype. In mode 0 the players will be able to // return their flag when the enemy drops it by touching it. In mode 1, the flag // will remain on the location where it was dropped and it will be returned // automatically after 60 seconds if no enemy player captures it again.
//******************************************************************************
//****************************************************************************** // FREEZE TAG // In Freeze Tag two teams fight each other to completely freeze the other team. // // The difference between Freeze Tag and Team Deathmatch is that in Freeze Tag // players will be frozen when killed and their teammates need to unfreeze // them to come back into the game. If a team successfully freezes all the // players on the other side then the team wins the round. // // To unfreeze players their teammates will need to get close to them or point to // them and press the USE key to give them health again (body temperature). Once the // player reaches the maximum health he/she will be unfrozen.
//******************************************************************************
//****************************************************************************** // GUN GAME // // In Gun Game every player is against each other. There are no friendly // players, there are no teams, and most importanly no time to think. // Players will go through a group of weapons and the player that completes all // the necessary kills with each weapon wins the round.
//******************************************************************************
****************************************************************************** // LAST MAN STANDING // In Last Man Standing is every player against each other. There are no friendly // players, there are no teams, and most importanly no time to think. // The game finishes when one player eliminates all the other players, reaches // the score limit or the round reaches the time limit.
//******************************************************************************
//****************************************************************************** // LAST TEAM STANDING // In Last Team Standing two teams fight each other. The team that is completely // eliminated losses the round.
//******************************************************************************
//****************************************************************************** // RETRIEVAL // In Retrieval there are two teams. Attackers (need to retrieve two objects and // take them back to their spawn) and defenders (need to prevent the other team // from retrieving the two objects). // // It is a team mode similar to classic capture the flag modes except the objects // must be retrieved within a round meaning players who die are out of the game // until the following round. If all the members of either team are eliminated // or the objects are retrieved then the round also ends with the winning team // receiving a point. The mode is generally played with numerous rounds on each // map and the team with the specified amount of wins according to the server // wins the match.
//******************************************************************************
_________________ mfg Hanfi



WiR dÜrFeN tIeRe TöTeN uNd EsSeN. WaRuM dAnN nIcHt AuCh PfLaNzEn PfLüCkEn UnD rAuChEn?
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